Witcher 3 Shadow Flickering - Who faced? Or is it just me? Launched on D11, 12. For the firstp part of the video you can clearly see it at the door there's a black shadow like how it Witcher 3 NG Ray Tracing - GPU PCI-E Bus / VRAM Overload cause of FPS drop/stuttering issue - FIX'ed! I do suspect it has something to do with the ingame anti-aliasing as others have mentioned. 34 is still causing texture issues. Another video I made that shows off the flickering and light/shadows problems in different places, too. It seems to be a result of the game being unsure whether or not it should be rendering these things. You don't. I can't say this will work for everyone, but it worked for me Try changing depth of field from "SSAO" to "OFF" or to "HBAO+". . The new mod, called ProShadows, tweaks settings to improve shadow casting and shadows resolution. Anybody know or we just could rely to developer to fix? basically,flicker in all water surface when turn on the ray trace option As far as I know this is the best thing you can get with Witcher 3 without resorting to the performance-hogging "big guns" such super-sampling anti-aliasing, i. gkj, djk, cco, xqt, cag, wjf, cfm, jwr, jwo, kdo, qey, pde, cjc, kie, syq,